Mod Account for Diatu Magicademy (
magicademymods) wrote2019-01-07 03:17 pm
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Application
Applications are
Applications will remain open at all times, until and unless volume makes a monthly cycle preferable. For the first week of applications only, characters who were in Diatu at the time of its previous closing may return by simple request. No reapplication is necessary. Player Name: Your name. Contact: Whichever contact means you would like to provide. 18+? Other Character: Character Name: Your character's full name. (If they do not use Western order, please use that order here and supply how it will commonly be written.) Canon: Your character's canon (or OC). Canon point: What canon point your character is taken from Age: Your character's age. (If helpful, you can separate out mental, physical, and chronological age -- for example, a long-lived species that only reaches human-teenage levels of development after a century.) Canon history: OC/malleable protagonist-only. For OCs, provide a brief background detail of your character's canon, sufficient to understand the context of your character and relevant setting terms. For malleable protagonists, list their important choices here (for easy reference of castmates). History: A summary of, or link to, your character's history in canon. CRAU History: For CRAUs only: give a brief history of important events and relationships in their previous setting. Personality: 4-6 bullet points focusing on the character's trait and its nuances Examples: CRAU Personality: CRAUs only: give as many bullet points as necessary to describe traits of the character that have changed as a result of previous RP and development. Here, we want to see what makes this CRAU different from a canon-fresh character. Always Keep In Mind: What are the most important things to keep in mind when writing this character? Samples Log Sample: Provide one sample (5+ substantive comments) of you playing this character. It can be in brackets or prose, but should not be a network or similar thread. Questions: Write an IC answer to the following questions: What do you want to study at Diatu Magicademy? If you knew you could go back to the moment you left, would you leave immediately or continue your studies for a while? If your enemy was at Diatu Magicademy, how would you react? When is it acceptable to resolve a dispute by force? What should the supreme goal of any wizard be? Special Considerations Your Special Something: Choose between A Rare Familiar or An Item of Power. (See the Game Guide and FAQ for details.) Rank Your House Choice: Select your first, second, and third preferences for House placement, or choose Random Items: Please provide a brief description of items belonging to your character that could appear during the course of weird events or the like. Anything Else: Any questions or considerations as we review your application? Main Community Network Community OOC Community Premise Rules Game Guide and FAQ Reserves Applications Taken Magic The Six Houses Diatu Magicademy NPCs Familiars Anastara    (First Ring    Second Ring    Third Ring) Adventures Classes and Student Teaching Hiatus/Drop Suggestions and Feedback |
Della Duck | DuckTales (2017) | Reserved
no subject
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ACCEPTED
Congratulations on your acceptance to Diatu Magicademy, aspiring wizard! Founded in ancient times by the great Anastara Diatu, this institution...
...every student must undertake the following steps upon acceptance to the Magicademy:
1. Request to join
bulletinboardspell,
diatu, and
diatuooc.
magicademymods (if you so desire).
2. Respond to the taken characters pages.
3. Follow
4. Introduce yourself to your fellows.
5. If you so desire, apply for a student teaching position.
According to our records:
Your House is: Aer et Calculum
Your room is: The Fountain. You're a duck, right? Hold on, someone's yelling something. What? A room anyway? That's silly, but -- oh, look what you made me write!
Your room is: Living Quarters, Room 002
Your Item of Power is:
Discovery Weapon Model IX (Aerosol and Gas)
This weapon appears to a firearm, except with an unusually large snub barrel. When wielded by a daring duck of mystery, this Forged item fires flasks filled with gas or an aerosolized liquid, thus aiding them in becoming champion of right. The wielder must concentrate on the substance they wish to fire, so caution is advising when swooping out of the shadows, or you might find it difficult to rule the night. The Discovered substances may have multiple effects, such as a smoke bomb, a knockout gas, tear gas, or others as the creative mind might see fit, though it will be extremely difficult to master complicated substances. However, with practice and luck, you may be assured that while somewhere some villain schemes, their number is up, because when in trouble you can call on DW (Model IX).
I hope you have the most wonderful of times here.
____________________________________
Camillah Birony
Headmaster